Using the powerful Procedural Content Generation (PCG) in Unreal 5, a Blueprint (BP) is created to generate a metahuman crowd by spline. It comes with an animation offset and a crowd reaction trigger box.
Blender to Unreal : procedure materials
Procedural materials are generated and channel packing masks are integrated into a single texture. This texture is then used in Unreal with layered materials, which saves memory as only one texture per object is needed.
Unreal4
cinematic/tech art demo
I made cinematic by UE4 sequencer, and utilize free asset from market place and mixamo. It also has tech art breakdown with some custom material, post processing, houdini vertex animation
Film Reel
Character FX production work in Dreamworks Animation/Sony Imageworks, responsible for shot work, build cloth/hair setup, tool development
Unreal5
crowd procedure animation demo
This demo showcases some concepts for procedural solutions for crowd animation.
Houdini/Unreal4 procedure terrain
Using Houdini to create HDA for terrain, which give flexibility to procedurally change the props scatter in unreal engine, also can have nice layer material apply.
Houdini to Unreal5
1D blendspace vertex animation
Seamlessly blending between three animation which gives much cheaper performance